

However, there is a specific list of weapons for which these new mods ended up being very effective on. Indeed, for most weapons, this route often ended up being the superior option. Where Hunter Munitions can activate just from a Crit, IB/H require a Status proc to be inflicted, and for that proc to be Impact, before even having a chance to trigger.Įven for the weapons with high Impact bias and Status Chance, the question often becomes why not just add in a +Heat mod instead (ie Thermite Rounds/Scorch)? Such a mod not only unambiguously increases direct damage, but can also further improve Status Chance and add a very strong proc into the mix. Not only are they much higher drain, but have an additional level of conditionality. However, they are also a lot more restrictive than HM. Notably, the chance is doubled if modded Fire Rate is below 2.5, which is quite a step up from HM. Their effect is a Status-version of Hunter Munitions, with 35% chance for an Impact proc to also inflict Slash. The former works on non-Shotgun Primaries, the latter on Secondaries. However, in the midst of all this, it also introduced two rather unusual mods.īoth Internal Bleeding and Hemorrhage have the same effect, just for different weapon types. U29.10 was predominantly a Railjack update, adding in Corpus Railjack nodes, as well as another rework of Railjack mechanics.
